The Galil ACE is an assault rifle developed by Israel Weapon Industries (IWI) and manufactured by IWI and also FAMAE and Indumil. The ACE family assault rifles are based upon the reliable mechanism of the famous Galil assault rifle.
The ACE 23 is the primary Assault rifle variant of the family, chambering 5.56 x 45mm NATO like the ACE 22 and ACE 21, but sporting a barrel length of 460mm.
252 + 36 (AMMO specialization)
2.3 seconds (loaded)
3.4 seconds (empty)
350 m/s (suppressed)
|First shot multiplier||Decrease per second|
3 hip, 2.5 crouch, 2 prone (static)
3.5 hip, 3 crouch, 2.5 prone (moving)
Increase per bullet
Decrease per second
The ACE 23 is an Assault rifle featured in Battlefield 4.
The ACE 23 is available to the Assault kit upon completing the Assault Expert gold tier assignment. This weapon is arguably one of the most versatile assault rifles in the game, and along with its little brother, the ACE 21 CQB, easily one of the most popular.
Having a fire rate of 770 RPM, it is capable of effectively competing in close quarters. This weapon is also suited well for mid-range engagements, due to its easy to control recoil pattern. Controlled bursts at longer ranges are recommended to help maintain accuracy. The weapon is balanced compared to other Assault Rifles by having an above average reload time when empty.
It is rather similar to the M416, having a larger magazine, slightly higher fire rate, and a slightly higher muzzle velocity, although the M416 has a faster reload, is slightly more controllable, and has a lower spread increase per shot.
By obtaining kills with the ACE 23, the player unlocks Chinese attachments, while the US and Russian variants can only be unlocked through Battlepacks.
The addition of stability-enhancing attachments such as the Muzzle Brake coupled with the Stubby Grip or using the Angled Grip with a Heavy Barrel greatly extend the weapon's already decent effectiveness beyond close and mid-ranges even further. Notably, the ACE 23 cannot equip any underbarrel attachments.
- The length of the ACE 23's barrel in its menu icon is significantly shorter than its in-game appearance, more closely resembling the barrel length ACE 22 as opposed to the ACE 23.
Advantages of ACE 23 + None + None
Slightly higher fire rate
ACE 23 fires rounds 10% faster
ACE 23 has 16% bigger magazine
A bit faster tactical reload (Bullets left)
ACE 23 reloads 8% faster when there is a bullet in the chamber
Slightly less recoil to left
ACE 23 has 23% less kick to left
Slightly less spread (ADS, not moving)
ACE 23 has 20% lower ADS base spread (Not moving)
Advantages of AUG A3 + None + None
Slightly higher maximum distance
AUG A3's bullets fly 8% further
A bit faster empty reload
AUG A3 reloads 9% faster when there's no bullet in the chamber
Higher muzzle velocity
AUG A3's bullets fly 8% faster
Slightly less upwards recoil
AUG A3 has 28% less upwards kick
Slightly less recoil to right
AUG A3 has 37% less kick to right
A bit lower first shot recoil multiplier
AUG A3's First shot recoil multiplier is 13% lower
Significantly less spread (ADS, moving)
AUG A3 has 20% lower ADS base spread (Moving)
Slightly less spread increase per shot
Spread increases 9% less on AUG A3 when shooting
Significantly less spread (HIP, Stand, Not moving)
AUG A3 has 25% lower HIP base spread (Standing, Not moving)
Slightly less spread (HIP, Crouching, Not moving)
AUG A3 has 25% lower HIP base spread (Crouch, Not moving)
Slightly less spread (HIP, Prone, Not moving)
AUG A3 has 25% lower HIP base spread (Prone, Not moving)
Slightly less spread (HIP, Stand, Moving)
AUG A3 has 7% lower HIP base spread (Standing, Moving)
Slightly less spread (HIP, Crouching, Moving)
AUG A3 has 8% lower HIP base spread (Crouch, Moving)
Slightly less spread (HIP, Prone, Moving)
AUG A3 has 10% lower HIP base spread (Prone, Moving)
Equal stats on ACE 23 + None + None and AUG_A3 + None + None
Same maximum damage
Both do same damage at close range
Same minimum damage
Both do same damage at long range
Same drop-off start distance
Damage starts to drop at the same distance
Same drop-off end distance
Damage drop stops at the same distance
Equal bullet drop
Both guns have same bullet drop
Same Recoil decrease
Both guns recover from recoil as fast as the other